AoeStats
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Arena

510131400Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 18m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1605
+14
🇹🇷 Armenians · Türkiye
1587
+15
🇲🇽 Varangians · Mexico
1558
+16
🇹🇷 Italians · Türkiye
1535
+17
🇹🇷 Burgundians · Türkiye
1661
-19
🇹🇷 Persians · Türkiye
1636
-19
🇹🇷 Spanish · Türkiye
1538
-15
🇹🇷 Japanese · Türkiye
1403
-9
Player eAPM Actions Feudal Castle Imperial Opening
70 1,306 11:45 15:48 — ⚔ FC into Scouts
43 791 10:06 — — ⚔ M@A Rush
39 726 10:14 14:02 — ⛏ Fast Castle
37 689 9:50 14:17 — ⛏ Fast Castle
36 669 10:42 14:19 — ⛏ Fast Castle
35 660 8:19 — —
35 649 10:35 — —
33 615 10:48 14:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,790 3,390 200 200 8,580 8,842
4,175 2,550 250 750 7,725 7,682
3,850 2,381 625 200 7,056 7,106
3,315 2,735 400 200 6,650 6,834
3,785 1,955 555 0 6,295 6,333
3,150 2,020 250 850 6,270 6,271
2,425 2,415 425 125 5,390 6,032
2,700 1,360 50 600 4,710 4,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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