AoeStats
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Fortress

509101696Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 21m 42s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇴 Danes · Faroe Islands
959
+17
🇫🇴 Franks · Faroe Islands
959
+17
🇬🇧 Britons · United Kingdom
1017
-19
🇩🇪 Saracens · Germany
925
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 682 7:34 13:48 — ⚔ FC into Archers
19 423 7:01 13:03 — ⛏ Fast Castle
18 388 7:17 13:39 — ⚔ FC into Archers
17 368 7:41 12:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,795 3,945 1,115 200 11,055 12,566
4,420 4,380 1,565 100 10,465 10,450
5,115 2,945 1,650 0 9,710 11,033
4,990 2,990 1,645 0 9,625 10,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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