AoeStats
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Fortress

510162985Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 126m 6s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
615
+16
🇦🇷 Slavs · Argentina
612
+16
🇬🇧 Varangians · United Kingdom
622
-16
🇨🇦 Bengalis · Canada
610
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 2,630 9:37 15:47 29:34 ⛏ Fast Castle
21 2,655 8:22 16:03 58:04 ⛏ Fast Castle
18 2,220 9:30 17:09 34:57 ⛏ Fast Castle
17 2,156 10:00 15:46 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
96,590 57,955 57,565 3,185 215,295 217,754
70,690 37,815 58,735 3,250 170,490 222,956
62,060 30,275 29,560 5,670 127,565 137,698
42,205 50,980 16,735 5,405 115,325 121,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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