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Arena

510353099Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 23m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
939
+16
🇹🇷 Khmer · Türkiye
920
+17
🇹🇷 Byzantines · Türkiye
908
+17
🇹🇷 Mongols · Türkiye
891
+18
🇷🇺 Varangians · Russia
1013
-21
🇨🇳 Vikings · China
968
-18
🇪🇸 Byzantines · Spain
927
-17
🇷🇺 Bohemians · Russia
826
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,205 11:14 15:22 — ⛏ Fast Castle
32 758 10:08 17:18 — ⛏ Fast Castle
28 659 11:58 16:46 — ⛏ Fast Castle
27 638 10:18 15:33 — ⛏ Fast Castle
26 607 11:36 18:01 — ⛏ Fast Castle
23 533 10:56 18:33 — ⛏ Fast Castle
17 398 10:22 16:31 — ⛏ Fast Castle
15 357 11:28 20:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,950 4,190 1,010 655 10,805 10,782
5,150 4,825 250 500 10,725 10,866
4,475 4,245 1,200 200 10,120 10,558
5,375 4,060 400 200 10,035 11,494
4,860 4,160 530 200 9,750 10,292
4,010 1,930 625 650 7,215 8,914
3,350 2,223 250 850 6,673 7,216
3,445 2,385 340 25 6,195 7,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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