AoeStats
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Arena

510660893Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 42m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Mongols · Venezuela
1308
+16
🇺🇸 Dravidians · United States
1307
+16
🇦🇷 Britons · Argentina
1299
+16
🇺🇾 Saxons · Uruguay
1285
+17
🇺🇸 Sicilians · United States
1358
-17
🇮🇳 Magyars · India
1314
-17
🇨🇳 Huns · China
1289
-16
🇳🇿 Romans · New Zealand
1265
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 2,721 10:05 14:08 30:00 ⛏ Fast Castle
59 2,508 9:27 16:37 35:56 ⛏ Fast Castle
57 2,422 10:21 14:39 34:10 ⛏ Fast Castle
48 2,026 10:24 14:35 37:38 ⛏ Fast Castle
33 1,384 11:20 15:06 34:31 ⛏ Fast Castle
26 1,100 11:53 15:31 32:16 ⛏ Fast Castle
26 1,104 10:11 14:43 36:21 ⛏ Fast Castle
23 977 10:22 14:40 28:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,180 19,450 15,550 1,905 65,085 68,029
18,785 24,910 14,610 3,785 62,090 70,365
22,735 17,045 12,445 1,080 53,305 61,712
16,005 19,675 4,610 1,170 41,460 44,053
19,120 11,335 7,870 2,900 41,225 46,972
17,880 10,200 10,045 1,790 39,915 43,656
18,655 14,240 5,640 920 39,455 43,768
11,950 8,355 7,425 4,000 31,730 38,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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