AoeStats
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Nomad

510575788Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 45m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1373
+7
🇨🇦 Bengalis · Canada
1212
+12
🇨🇦 Saxons · Canada
1156
+14
🇺🇸 Sicilians · United States
1032
+18
🇩🇪 Koreans · Germany
1142
-14
🇮🇳 Saxons · India
1132
-13
🇫🇷 Japanese · France
1106
-12
🇮🇩 Huns · Indonesia
1105
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,326 12:35 22:32 37:57 ⚔ Fish Boom into Scouts into Galleys
36 1,652 15:14 23:17 35:33 ⛏ Fish Boom into Fire Galleys into Galleys FC
27 1,239 15:08 23:28 42:03 ⚔ Tower Rush
22 977 14:02 25:09 35:21 ⛏ Fish Boom into Galleys FC
21 943 13:48 17:36 35:52 ⛏ Fish Boom FC
19 873 12:38 18:14 — ⛏ Fish Boom FC
18 837 16:35 21:28 — ⛏ Fish Boom FC
11 490 14:32 20:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,905 22,720 10,040 1,050 48,715 55,874
12,130 12,060 4,085 2,100 30,375 31,297
14,000 9,610 3,660 3,020 30,290 31,666
6,575 13,880 4,745 2,675 27,875 28,000
13,080 7,580 3,495 2,250 26,405 35,806
9,985 9,814 4,185 1,510 25,494 29,625
7,420 9,880 2,065 1,700 21,065 24,079
5,400 5,250 1,490 1,615 13,755 13,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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