AoeStats
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Oasis

509384727Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 57m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1269
+15
🇺🇦 Britons · Ukraine
1243
+16
🇨🇳 Maya · China
1238
+16
🇨🇿 Varangians · Czechia
1213
+18
🇦🇷 Maya · Argentina
1273
-17
🇨🇳 Mongols · China
1272
-17
🇧🇷 Persians · Brazil
1257
-17
1182
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,082 13:52 18:53 34:56 ⚔ Archers FC
50 2,853 10:19 24:47 35:26 ⚔ Archer Rush
48 2,712 17:29 21:36 32:19 ⚔ Drush FC into Fast Imp
39 2,230 10:32 15:05 30:14 ⛏ Fast Castle
37 2,096 9:26 22:58 38:10 ⚔ Scout Rush
28 1,626 9:20 23:22 — ⚔ Archer Rush
26 1,481 10:40 19:43 33:48 ⛏ Fast Castle
10 576 12:23 16:16 30:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,730 24,965 20,390 4,950 79,035 89,587
25,215 30,490 16,180 3,695 75,580 81,768
32,715 16,430 15,015 2,400 66,560 92,272
33,520 12,743 16,305 100 62,668 69,919
21,550 22,987 14,645 3,330 62,512 63,223
14,260 21,014 16,665 4,000 55,939 69,981
10,215 8,100 1,780 950 21,045 25,548
6,000 6,642 2,785 625 16,052 17,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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