AoeStats
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Arena

509339444Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 40m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bulgarians · Switzerland
1333
+13
🇷🇺 Portuguese · Russia
1310
+14
🇭🇰 Byzantines · Hong Kong SAR China
1184
+19
🇫🇷 Lithuanians · France
1168
+19
🇨🇿 Saxons · Czechia
1260
-17
🇦🇷 Vietnamese · Argentina
1252
-16
🇺🇦 Bohemians · Ukraine
1245
-16
🇳🇱 Burgundians · Netherlands
1244
-16
Player eAPM Actions Feudal Castle Imperial Opening
75 3,071 11:23 15:32 28:50 ⛏ Fast Castle
45 1,821 10:14 14:12 — ⛏ Fast Castle
38 1,568 11:06 15:02 — ⚔ FC into Archers
33 1,332 11:36 15:07 33:49 ⛏ Fast Castle
26 1,057 11:11 15:50 29:20 ⛏ Fast Castle
26 1,046 9:08 14:03 27:15 ⛏ Fast Castle
24 963 10:50 15:00 28:16 ⛏ Fast Castle
22 887 10:08 16:12 30:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,270 18,805 14,465 2,300 65,840 67,514
21,220 12,519 13,395 200 47,334 51,381
20,560 12,085 10,045 2,800 45,490 51,105
21,020 11,095 8,035 2,525 42,675 46,230
10,375 9,765 7,230 3,500 30,870 35,688
14,170 8,310 4,540 850 27,870 36,375
13,325 8,150 2,730 2,405 26,610 28,642
8,715 5,558 2,360 420 17,053 20,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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