AoeStats
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Oasis

509144617Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 5m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1369
+11
🇹🇷 Turks · Türkiye
1365
+11
🇹🇷 Poles · Türkiye
1075
+22
🇨🇳 Mongols · China
1251
-15
🇺🇦 Britons · Ukraine
1241
-15
🇨🇦 Saxons · Canada
1227
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 275 — — —
49 246 — — —
40 201 — — —
37 185 — — —
22 113 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 225 0 0 975 954
800 125 0 0 925 982
450 200 0 0 650 693
500 25 0 0 525 692
400 125 0 0 525 586
0 0 0 0 0 270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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