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Arena

508672857Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 70m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1198
+13
🇩🇪 Hindustanis · Germany
1168
+14
🇨🇳 Danes · China
1157
+14
🇨🇳 Chinese · China
1141
+15
🇦🇹 Celts · Austria
1155
-15
🇨🇳 Slavs · China
1126
-14
🇲🇽 Huns · Mexico
1111
-14
🇮🇳 Portuguese · India
1098
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 3,225 11:07 16:08 29:59 ⛏ Fast Castle
43 3,041 10:42 14:28 28:08 ⛏ Fast Castle
36 2,554 11:20 14:51 28:32 ⛏ Fast Castle
29 2,090 11:38 15:13 31:45 ⛏ Fast Castle
26 1,831 10:58 16:02 31:29 ⛏ Fast Castle
24 1,693 11:55 16:48 29:26 ⛏ Fast Castle
18 1,299 11:11 15:06 30:37 ⛏ Fast Castle
18 1,306 11:35 17:47 36:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,400 54,780 15,990 4,275 139,445 147,960
53,530 26,500 46,060 2,250 128,340 144,324
47,960 31,720 26,630 4,770 111,080 117,455
43,320 22,703 20,750 4,690 91,463 99,988
30,440 33,015 18,235 4,225 85,915 96,322
25,430 25,180 23,120 7,600 81,330 87,525
28,690 36,335 9,130 1,410 75,565 79,146
39,715 22,090 11,745 1,030 74,580 79,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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