AoeStats
← Peshmerga424

Arabia

510885670Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 84m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
45 3,794 11:04 24:02 37:22 ⚔ Archer Rush
40 3,344 8:54 20:53 39:45 ⚔ Scout Rush
38 3,164 10:33 23:37 44:01 ⚔ Scout Rush
35 2,925 9:02 24:40 43:33 ⚔ Archers into Skirms
30 2,552 9:34 18:28 45:28 ⛏ Fast Castle
29 2,476 11:08 14:44 32:19 ⛏ Fast Castle
19 1,564 10:39 22:37 45:48 ⚔ Scouts into Archers
15 1,262 12:52 28:00 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
47,080 34,463 31,025 10,070 122,638 155,334
47,600 43,845 23,545 6,050 121,040 128,644
36,360 23,643 41,955 3,750 105,708 122,871
24,210 35,248 30,300 5,000 94,758 132,909
20,455 29,743 15,240 2,350 67,788 70,969
23,020 17,298 17,795 2,755 60,868 64,404
28,500 16,420 6,640 1,150 52,710 59,243
6,895 5,821 2,365 855 15,936 16,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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