AoeStats
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Pilgrims

510265222Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 7m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Japanese · Norway
937
+15
🇪🇸 Vikings · Spain
920
+16
🇬🇧 Bulgarians · United Kingdom
890
+17
🇨🇳 Hindustanis · China
890
+17
🇨🇳 Mongols · China
1033
-21
🇲🇽 Varangians · Mexico
901
-16
🇲🇽 Huns · Mexico
891
-15
🇨🇳 Spanish · China
834
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 258 — — —
26 189 — — —
23 170 — — — ⛏ Fish Boom
21 154 — — — ⛏ Fish Boom
17 126 — — — ⛏ Fish Boom
16 118 — — —
13 91 — — — ⛏ Fish Boom
13 97 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 1,400 0 100 1,850 1,360
650 1,000 50 100 1,800 1,292
650 825 0 100 1,575 1,052
350 1,050 0 100 1,500 1,125
400 725 0 100 1,225 1,012
450 600 0 100 1,150 506
300 275 0 100 675 672
0 0 0 0 0 60
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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