AoeStats
← Kanyaga

Arena

510152247Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 17m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1627
+10
🇹🇷 Armenians · Türkiye
1611
+11
🇹🇷 Sicilians · Türkiye
1422
+19
🇹🇷 Varangians · Türkiye
1378
+20
🇹🇷 Persians · Türkiye
1555
-18
🇨🇦 Saracens · Canada
1497
-15
🇹🇷 Wei · Türkiye
1453
-14
🇺🇸 Malians · United States
1449
-13
Player eAPM Actions Feudal Castle Imperial Opening
71 1,211 9:11 — — ⚔ Scout Rush
61 1,050 9:59 — — ⛏ Fast Castle
40 684 8:29 — —
40 678 9:46 — — ⚔ M@A Rush
36 622 10:52 14:48 — ⛏ Fast Castle
34 583 10:35 15:11 — ⛏ Fast Castle
32 551 11:39 16:12 — ⛏ Fast Castle
29 500 11:19 14:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,430 2,360 425 100 6,315 6,511
3,350 2,690 250 0 6,290 7,587
3,420 2,430 385 0 6,235 6,766
3,700 1,935 370 0 6,005 6,787
3,290 1,765 505 0 5,560 5,860
2,200 2,070 500 125 4,895 5,859
3,140 1,455 200 0 4,795 6,848
2,200 1,088 250 125 3,663 4,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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