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Coastal Forest

510601897Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 44m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
1229
+13
🇪🇸 Wei · Spain
1229
+13
🇩🇪 Varangians · Germany
1198
-14
🇩🇪 Romans · Germany
1128
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,272 9:11 19:50 34:36 ⚔ M@A FC into Archers
47 2,084 9:51 19:59 44:06 ⛏ Fast Castle
17 738 11:17 16:59 25:09 ⛏ Fish Boom FC
10 457 12:20 23:51 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
17,900 17,929 14,210 850 50,889 55,635
13,655 8,615 6,455 2,320 31,045 36,895
9,585 7,300 4,400 750 22,035 27,673
4,825 3,875 820 780 10,300 10,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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