AoeStats
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Oasis

508589581Analyzed
2v2 RM · 11d ago on Sep 23, 2026· 57m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1363
+13
🇺🇸 Saxons · United States
1352
+14
🇩🇪 Persians · Germany
1321
-14
🇺🇸 Japanese · United States
1291
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 3,595 9:13 20:42 29:47 ⚔ M@A into Skirms into Fast Imp
51 2,910 8:02 21:31 37:18 ⚔ Scouts into Archers
38 2,158 9:00 19:11 35:14 ⚔ Scout Rush
19 1,085 10:40 20:06 39:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,790 24,398 14,085 3,175 70,448 74,715
22,525 21,563 21,440 1,405 66,933 72,758
20,940 18,830 8,800 3,600 52,170 59,669
21,560 19,255 3,705 1,870 46,390 54,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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