AoeStats
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Scandinavia

510846365Analyzed
1v1 RM · 11h ago on Oct 2, 2026· 71m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
960
+15
🇧🇷 Varangians · Brazil
935
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,998 11:02 16:02 37:33 ⛏ Fast Castle
15 1,089 11:14 19:44 47:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,845 35,505 21,040 2,315 92,705 119,527
36,780 14,325 28,770 3,150 83,025 86,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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