AoeStats
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Arena

509384551Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 47m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1302
+11
🇺🇸 Persians · United States
1163
+16
🇺🇸 Berbers · United States
1162
+16
🇬🇧 Tupi · United Kingdom
1233
-16
🇺🇸 Chinese · United States
1204
-16
🇺🇸 Varangians · United States
1087
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,690 10:51 14:28 31:38 ⛏ Fast Castle
34 1,622 8:09 22:06 35:56 ⚔ Towers FC
29 1,370 11:40 15:09 34:36 ⛏ Fast Castle
29 1,399 13:04 16:45 35:23 ⛏ Fast Castle
21 1,004 10:56 25:55 37:49 ⚔ M@A Rush
14 689 10:31 17:34 30:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,265 23,415 14,460 2,930 59,070 66,863
20,140 20,566 13,470 3,170 57,346 63,925
25,800 13,590 13,845 2,250 55,485 59,507
16,950 19,850 8,325 3,005 48,130 65,303
22,135 12,494 9,640 900 45,169 47,264
14,670 6,875 7,835 1,560 30,940 34,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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