AoeStats
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Arena

509362277Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 35m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Inca · United Kingdom
1221
+12
🇺🇸 Chinese · United States
1187
+14
🇺🇸 Saxons · United States
1079
+18
🇺🇸 Bohemians · United States
1175
-16
🇺🇸 Byzantines · United States
1158
-16
🇺🇸 Italians · United States
1065
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,363 11:23 19:26 33:27 ⛏ Fast Castle
36 1,300 10:50 18:08 32:04 ⛏ Fast Castle
32 1,139 8:28 24:04 33:48 ⚔ Towers FC
27 960 10:54 14:50 31:44 ⛏ Fast Castle
14 510 12:37 15:58 — ⛏ Fast Castle
11 398 10:47 17:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,080 7,055 5,685 1,400 25,220 26,104
10,155 6,600 3,250 1,400 21,405 23,547
7,265 6,460 2,645 1,955 18,325 22,118
6,930 7,663 1,455 1,500 17,548 20,431
7,500 6,396 2,100 960 16,956 19,291
7,340 5,515 2,905 850 16,610 22,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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