AoeStats
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Arena

509349504Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 48m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Varangians · Sweden
1268
+11
🇸🇪 Britons · Sweden
1209
+14
🇸🇪 Koreans · Sweden
1182
+15
🇬🇧 Wu · United Kingdom
1225
-15
🇺🇸 Wei · United States
1190
-15
🇺🇸 Varangians · United States
1073
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,776 9:58 13:49 31:08 ⛏ Fast Castle
31 1,509 10:20 14:37 38:01 ⛏ Fast Castle
23 1,110 12:30 15:52 28:23 ⛏ Fast Castle
21 1,014 10:12 13:47 30:12 ⛏ Fast Castle
18 864 10:49 15:04 33:06 ⛏ Fast Castle
14 676 10:13 15:55 33:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,970 12,590 17,150 4,200 66,910 78,465
24,990 12,400 15,515 2,350 55,255 62,391
17,190 20,589 10,135 2,310 50,224 57,096
16,270 21,675 7,820 1,545 47,310 56,413
17,330 12,880 7,770 1,650 39,630 41,994
10,445 11,240 8,430 1,680 31,795 42,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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