AoeStats
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Arena

510972851Analyzed
3v3 RM · 6h ago on Oct 3, 2026· 48m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
1144
+11
🇦🇺 Celts · Australia
991
+17
🇪🇸 Byzantines · Spain
961
+17
🇧🇾 Turks · Belarus
1042
-16
🇫🇮 Goths · Finland
999
-15
🇪🇸 Varangians · Spain
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,642 11:15 15:51 33:28 ⛏ Fast Castle
29 1,419 10:56 15:34 36:08 ⛏ Fast Castle
28 1,374 13:04 17:13 37:06 ⛏ Fast Castle
23 1,112 10:10 15:12 32:49 ⛏ Fast Castle
23 1,128 11:40 17:00 32:58 ⛏ Fast Castle
13 640 12:50 17:46 45:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,840 13,795 14,005 2,400 59,040 67,247
29,085 14,590 10,830 4,300 58,805 70,815
18,720 18,505 15,520 1,600 54,345 68,944
20,670 17,620 11,345 2,310 51,945 58,044
13,860 10,940 4,760 1,550 31,110 49,265
13,810 8,820 6,950 920 30,500 36,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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