AoeStats
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Nomad

510001761Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 36m 54s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1384
+13
🇺🇸 Koreans · United States
1382
+13
🇺🇸 Varangians · United States
1370
+14
🇦🇷 Malay · Argentina
1434
-17
🇩🇰 Varangians · Denmark
1278
-12
🇦🇷 Spanish · Argentina
1259
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,757 12:46 17:16 36:30 ⛏ Fish Boom FC
32 1,187 13:17 17:24 32:38 ⛏ Fish Boom FC
31 1,141 14:07 21:18 — ⚔ Fish Boom into Towers FC
31 1,140 12:45 17:26 — ⛏ Fish Boom FC
25 926 15:11 20:57 — ⛏ Fish Boom FC
22 806 14:54 19:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,270 10,581 4,560 2,475 33,886 35,265
10,200 10,359 4,285 3,930 28,774 31,174
10,960 8,165 2,835 1,700 23,660 25,863
8,300 10,574 1,595 2,650 23,119 23,945
9,120 5,852 3,245 1,700 19,917 22,939
6,150 5,633 1,760 2,150 15,693 18,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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