AoeStats
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Nomad

509996304Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 45m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1424
+10
🇩🇰 Varangians · Denmark
1261
+17
🇦🇷 Spanish · Argentina
1241
+18
🇺🇸 Chinese · United States
1323
-17
🇦🇺 Koreans · Australia
1321
-16
🇺🇸 Italians · United States
1214
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,667 13:57 21:59 39:17 ⛏ Fish Boom FC
34 1,547 12:26 18:08 40:56 ⛏ Fish Boom FC
31 1,400 15:06 24:04 — ⛏ Fish Boom FC
30 1,345 13:37 21:00 37:47 ⚔ Fish Boom into Towers FC
21 970 14:01 19:02 35:30 ⛏ Fish Boom FC
16 718 14:50 20:55 39:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,245 23,216 9,330 6,025 58,816 66,237
12,320 21,415 12,160 2,565 48,460 52,466
18,430 10,220 4,765 2,495 35,910 38,189
11,660 12,306 6,340 1,900 32,206 35,462
9,725 9,076 3,720 1,600 24,121 27,635
8,050 7,840 990 935 17,815 24,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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