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Arena

509475491Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 42m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1319
+8
🇩🇰 Khmer · Denmark
1251
+10
🇨🇳 Bulgarians · China
1217
+11
🇦🇷 Mongols · Argentina
1141
-10
🇦🇷 Burgundians · Argentina
1119
-10
🇦🇷 Malay · Argentina
1099
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 1,655 11:20 15:19 28:55 ⛏ Fast Castle
38 1,645 9:45 14:27 36:38 ⛏ Fast Castle
34 1,473 10:31 15:20 30:53 ⛏ Fast Castle
34 1,459 13:01 18:26 — ⛏ Fast Castle
28 1,189 12:42 16:45 42:47 ⛏ Fast Castle
19 833 11:39 18:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,480 13,787 10,095 2,730 56,092 62,635
15,400 15,665 10,235 4,400 45,700 58,446
12,410 20,140 10,730 2,170 45,450 48,779
14,175 7,120 5,075 1,880 28,250 29,757
10,830 8,420 4,130 1,800 25,180 29,142
12,360 4,751 4,195 2,060 23,366 24,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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