AoeStats
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Arena

509386055Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 52m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
1240
+17
🇪🇸 Saxons · Spain
1182
+19
🇪🇸 Malay · Spain
1164
+19
🇩🇰 Persians · Denmark
1270
-19
🇺🇸 Georgians · United States
1265
-19
🇮🇪 Britons · Ireland
1213
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,352 9:24 13:42 34:11 ⛏ Fast Castle
41 2,169 11:45 15:38 36:04 ⛏ Fast Castle
37 1,952 9:08 15:40 33:11 ⛏ Fast Castle
34 1,778 10:25 14:01 28:55 ⛏ Fast Castle
32 1,683 10:29 14:21 29:02 ⛏ Fast Castle
31 1,643 10:29 14:13 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,265 22,715 17,385 6,910 80,275 89,941
33,715 22,690 17,885 3,650 77,940 95,527
32,625 25,010 12,170 2,310 72,115 85,806
33,710 22,010 13,655 2,300 71,675 81,300
37,125 18,145 9,680 1,600 66,550 79,898
22,670 23,030 12,610 1,600 59,910 76,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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