AoeStats
← [TUC] P E L U S A

Lombardia

509225817Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 73m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Varangians · Denmark
1253
+15
🇦🇷 Britons · Argentina
1227
+16
🇲🇦 Burgundians · Morocco
1286
-17
🇲🇦 Huns · Morocco
1189
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 4,287 9:28 19:13 52:57 ⚔ Scout Rush
46 3,384 11:30 16:10 41:16 ⛏ Fast Castle
28 2,058 12:15 19:14 66:26 ⚔ Archer Rush
28 2,070 11:55 17:21 48:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,955 27,564 14,505 3,900 86,924 92,562
30,055 30,365 15,025 850 76,295 77,892
25,995 23,509 24,145 2,185 75,834 84,079
25,840 23,427 10,475 1,760 61,502 67,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.