AoeStats
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Arena

510086089Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 73m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bengalis · Australia
1327
+10
🇹🇷 Malay · Türkiye
1252
+13
🇨🇳 Burgundians · China
1249
+13
🇺🇸 Varangians · United States
1195
-12
1195
-12
1195
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,974 10:09 14:59 30:14 ⛏ Fast Castle
36 2,666 10:01 14:41 27:23 ⛏ Fast Castle
33 2,423 10:26 14:44 31:53 ⛏ Fast Castle
25 1,849 10:39 14:55 29:46 ⛏ Fast Castle
24 1,738 10:33 14:27 29:04 ⛏ Fast Castle
24 1,774 11:00 14:35 36:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,420 34,105 38,525 8,315 170,365 173,950
74,150 33,220 36,600 1,410 145,380 150,612
67,475 35,190 32,300 4,080 139,045 159,794
43,135 49,620 12,615 2,515 107,885 140,434
31,580 33,140 20,840 4,020 89,580 104,752
17,380 13,320 3,565 460 34,725 35,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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