AoeStats
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Arena

510080655Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 48m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
1297
+13
🇹🇼 Persians · Taiwan
1150
+19
🇦🇺 Japanese · Australia
1093
+22
🇺🇸 Varangians · United States
1213
-18
1213
-18
1213
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 2,596 10:34 14:33 32:38 ⛏ Fast Castle
39 1,915 10:18 14:46 31:29 ⛏ Fast Castle
38 1,868 11:44 15:02 29:49 ⛏ Fast Castle
30 1,467 9:58 14:06 36:27 ⛏ Fast Castle
25 1,222 10:42 14:30 39:14 ⛏ Fast Castle
18 862 10:19 14:20 29:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,445 20,550 18,145 5,005 89,145 95,949
31,020 20,015 15,740 3,370 70,145 77,672
33,805 16,890 11,340 1,745 63,780 72,739
17,640 15,290 6,870 2,620 42,420 43,116
16,690 8,840 9,285 1,450 36,265 39,470
10,450 11,072 3,110 1,420 26,052 32,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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