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Lombardia

510076245Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 47m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1351
+11
🇨🇳 Magyars · China
1296
+12
🇨🇳 Spanish · China
1281
+13
🇺🇸 Danes · United States
1225
-12
1225
-12
1225
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 3,254 10:37 14:34 34:31 ⛏ Fast Castle
55 2,645 11:01 15:13 36:49 ⛏ Fast Castle
41 1,958 10:42 15:23 34:26 ⛏ Fast Castle
40 1,915 10:33 14:49 30:49 ⛏ Fast Castle
38 1,798 9:12 21:43 35:27 ⚔ Scout Rush
30 1,449 9:59 17:05 31:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,205 23,369 11,540 4,045 69,159 72,676
28,660 15,645 15,615 2,455 62,375 66,265
23,890 17,122 16,790 3,500 61,302 62,310
19,815 27,434 11,075 2,530 60,854 66,536
29,170 15,751 10,130 3,865 58,916 69,952
29,945 12,188 10,985 2,130 55,248 61,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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