Glade
510843459Analyzed1v1 RM
·
16h ago on Oct 2, 2026·
14m 16s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
naphtaligrauer16's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 17,340 analysed 1v1 players on Glade.
naphtaligrauer16
S
Feudal Age
9:21
vs 10:39
top 12%
Castle Age
—
vs 19:43
btm 0%
Imperial Age
—
vs 35:09
btm 0%
eAPM
48
vs 30
top 17%
First military
7:59
vs 13:27
top 9%
▲
Fast Feudal Age at 9:21 — faster than 88% of analysed players on Glade
▲
High eAPM (48) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Early military at 7:59 (Militia) — earlier than 91% of analysed players on Glade
▲
Town centers almost never idle — 1s across the first 14:16
[MF]
S
Feudal Age
9:34
vs 10:39
top 18%
Castle Age
—
vs 19:43
btm 0%
Imperial Age
—
vs 35:09
btm 0%
eAPM
39
vs 30
top 31%
First military
8:16
vs 13:27
top 10%
▲
Fast Feudal Age at 9:34 — faster than 82% of analysed players on Glade
▲
Early military at 8:16 (Militia) — earlier than 90% of analysed players on Glade
▲
Town centers almost never idle — 1s across the first 14:16