AoeStats
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African Clearing

510400608Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 28m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
1700
+17
🇩🇪 Saracens · Germany
1648
+19
🇩🇪 Varangians · Germany
1584
+21
🇩🇪 Bulgarians · Germany
1801
-23
🇩🇪 Jurchens · Germany
1676
-18
🇨🇴 Portuguese · Colombia
1648
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 1,451 11:24 — — ⚔ Drush into Towers into Archers into Skirms
41 1,183 12:26 23:08 — ⚔ Archer Rush
33 943 12:59 16:51 — ⛏ Fish Boom FC
32 921 12:47 16:49 — ⛏ Fast Castle
30 845 13:03 17:07 — ⛏ Fast Castle
23 647 14:47 18:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,775 6,531 3,035 300 14,641 14,690
7,875 4,820 800 950 14,445 14,636
6,525 5,884 400 600 13,409 14,009
4,600 4,139 1,655 375 10,769 10,498
3,285 3,028 965 1,225 8,503 8,328
3,400 3,180 865 100 7,545 7,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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