AoeStats
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Arena

509401822Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 46m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Britons · Poland
1022
+15
🇹🇷 Bohemians · Türkiye
985
+16
🇬🇧 Danes · United Kingdom
980
+16
🇺🇸 Persians · United States
1039
-17
🇲🇽 Bulgarians · Mexico
997
-16
🇻🇪 Chinese · Venezuela
938
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,135 10:25 14:55 35:04 ⛏ Fast Castle
32 1,492 10:49 17:17 30:26 ⛏ Fast Castle
29 1,317 12:46 17:25 35:05 ⛏ Fast Castle
24 1,115 12:10 16:07 40:08 ⛏ Fast Castle
21 975 12:43 16:39 29:54 ⛏ Fast Castle
19 856 12:11 16:54 32:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,890 17,145 10,050 1,830 45,915 49,856
13,020 16,895 11,685 2,400 44,000 56,859
18,480 9,860 9,995 1,690 40,025 51,313
16,405 8,855 8,900 850 35,010 37,847
10,925 14,430 8,450 910 34,715 35,746
11,130 8,250 4,330 2,500 26,210 29,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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