AoeStats
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Arena

510317559Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 81m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1110
+17
🇦🇷 Wu · Argentina
1105
+17
🇦🇷 Byzantines · Argentina
1094
+18
🇪🇸 Danes · Spain
1156
-18
🇧🇷 Magyars · Brazil
1139
-18
🇯🇵 Spanish · Japan
1097
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 4,119 10:39 15:17 36:13 ⛏ Fast Castle
36 2,912 11:49 16:15 36:31 ⛏ Fast Castle
35 2,868 9:10 16:01 30:06 ⛏ Fast Castle
30 2,439 11:30 16:19 34:04 ⛏ Fast Castle
27 2,182 10:25 16:50 44:01 ⛏ Fast Castle
17 1,402 10:47 15:27 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,910 49,790 28,535 2,875 133,110 154,531
59,395 27,560 24,935 5,500 117,390 119,054
41,370 32,741 35,185 1,060 110,356 113,275
40,090 29,060 21,880 6,065 97,095 105,928
36,565 40,075 16,565 1,205 94,410 105,930
40,835 18,583 10,570 2,440 72,428 80,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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