AoeStats
← DonCeltska

Arena

509453638Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 58m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1233
+14
🇺🇸 Britons · United States
1210
+15
🇯🇵 Japanese · Japan
1194
+15
🇦🇷 Slavs · Argentina
1186
-15
🇦🇷 Sicilians · Argentina
1182
-15
🇪🇸 Danes · Spain
1170
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,118 10:59 14:26 34:08 ⛏ Fast Castle
33 1,914 10:14 14:00 42:11 ⛏ Fast Castle
33 1,933 11:23 15:35 39:27 ⛏ Fast Castle
26 1,504 10:18 14:09 57:19 ⛏ Fast Castle
23 1,353 10:54 14:51 37:21 ⛏ Fast Castle
23 1,363 12:34 16:47 40:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,190 22,910 20,780 3,300 74,180 82,346
34,780 19,730 10,315 3,075 67,900 74,677
27,515 18,000 14,270 1,700 61,485 70,103
23,985 20,850 10,565 3,870 59,270 73,935
9,625 19,520 8,135 2,275 39,555 42,998
12,800 13,205 4,685 4,005 34,695 41,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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