AoeStats
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Arena

510491228Analyzed
4v4 RM · 22h ago on Oct 1, 2026· 54m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1662
+16
🇹🇼 Vietnamese · Taiwan
1599
+18
🇦🇷 Turks · Argentina
1591
+18
🇹🇼 Gurjaras · Taiwan
1493
+22
🇹🇼 Saxons · Taiwan
1799
-24
🇿🇦 Bohemians · South Africa
1692
-21
🇻🇳 Mongols · Vietnam
1558
-15
🇬🇧 Hindustanis · United Kingdom
1533
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 3,793 10:33 14:28 34:56 ⛏ Fast Castle
58 3,199 10:11 14:07 28:29 ⛏ Fast Castle
52 2,866 10:41 14:51 31:39 ⛏ Fast Castle
49 2,694 10:34 14:31 27:50 ⛏ Fast Castle
45 2,472 10:36 14:27 28:13 ⛏ Fast Castle
44 2,416 10:40 14:48 34:56 ⚔ FC into Scouts
44 2,404 10:39 14:49 28:02 ⛏ Fast Castle
33 1,831 9:37 21:00 30:21 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
62,780 29,615 23,195 4,575 120,165 128,145
65,805 22,050 28,610 3,000 119,465 126,146
53,200 28,395 20,710 4,855 107,160 115,306
37,665 31,673 24,415 2,780 96,533 114,135
38,865 21,726 13,150 4,850 78,591 85,504
23,330 29,597 19,155 3,515 75,597 89,367
26,720 29,645 16,830 2,320 75,515 87,628
15,975 19,669 10,570 1,725 47,939 52,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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