AoeStats
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Arena

510256788Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 47m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1654
+13
🇿🇦 Bohemians · South Africa
1635
+14
🇨🇦 Saxons · Canada
1611
+15
🇺🇸 Vietnamese · United States
1527
+20
🇨🇳 Celts · China
1608
-16
🇨🇳 Georgians · China
1602
-16
🇨🇳 Teutons · China
1586
-15
🇨🇳 Poles · China
1575
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,040 9:59 13:39 25:28 ⛏ Fast Castle
41 1,933 10:00 13:47 42:38 ⛏ Fast Castle
38 1,787 9:57 13:36 36:32 ⛏ Fast Castle
36 1,716 10:52 14:26 30:13 ⛏ Fast Castle
36 1,729 9:49 14:04 27:03 ⛏ Fast Castle
35 1,687 10:50 14:53 26:06 ⛏ Fast Castle
28 1,324 10:14 13:50 27:30 ⛏ Fast Castle
21 1,013 10:11 13:44 33:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,870 37,940 25,715 2,800 83,325 95,208
30,735 12,730 19,360 3,585 66,410 74,121
13,520 25,605 17,760 3,860 60,745 65,043
22,280 18,635 14,655 4,350 59,920 77,171
26,570 17,390 13,120 1,540 58,620 69,959
20,455 20,400 8,790 1,930 51,575 56,947
27,435 14,125 4,505 3,375 49,440 57,631
12,825 15,465 7,830 1,990 38,110 41,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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