AoeStats
← Pielover757

Nomad

510057441Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 37m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Mongols · Portugal
1596
+14
🇲🇽 Malians · Mexico
1546
+16
🇳🇿 Italians · New Zealand
1531
+17
🇦🇺 Varangians · Australia
1527
+17
🇿🇦 Spanish · South Africa
1607
-18
🇨🇳 Khmer · China
1572
-17
🇨🇳 Vietnamese · China
1529
-15
🇧🇷 Italians · Brazil
1513
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,744 15:02 18:55 36:49 ⛏ Fish Boom FC into Galleys
42 1,597 13:24 17:18 35:15 ⛏ Fish Boom FC
40 1,522 13:48 17:49 — ⚔ Fish Boom FC into Archers
38 1,443 14:41 18:10 29:33 ⛏ Fish Boom FC
34 1,268 13:07 16:36 36:23 ⛏ Fish Boom FC
33 1,244 13:26 17:05 37:08 ⛏ Fish Boom FC
32 1,193 14:35 18:40 — ⛏ Fast Castle
32 1,202 14:29 18:42 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,670 13,343 7,125 2,350 35,488 36,723
9,350 16,260 6,780 2,250 34,640 35,270
11,750 10,404 3,120 1,715 26,989 29,601
9,650 9,799 3,410 1,100 23,959 27,831
7,925 8,778 3,735 2,905 23,343 23,372
8,650 10,884 2,765 950 23,249 29,827
8,950 8,135 1,810 2,900 21,795 22,047
4,770 7,874 2,600 100 15,344 15,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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