AoeStats
← Pielover757

Nomad

509868412Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 35m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Berbers · Taiwan
1643
+16
🇨🇳 Mongols · China
1607
+18
🇦🇷 Saracens · Argentina
1592
+19
🇿🇦 Italians · South Africa
1559
+20
🇹🇼 Malay · Taiwan
1754
-22
1715
-21
🇹🇼 Koreans · Taiwan
1583
-16
🇦🇷 Danes · Argentina
1544
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,770 12:52 16:31 29:21 ⛏ Fish Boom FC
49 1,711 12:46 20:45 — ⛏ Fish Boom into Galleys FC
47 1,654 14:09 17:14 25:29 ⚔ Fish Boom into Archers FC
47 1,644 12:28 19:00 — ⚔ Fish Boom into Fire Galleys FC into Archers
46 1,622 13:37 17:25 31:30 ⛏ Fish Boom FC
44 1,533 14:16 18:09 — ⛏ Fish Boom FC
41 1,453 13:52 18:01 — ⛏ Fish Boom FC into Fire Galleys
34 1,179 13:10 19:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,625 14,700 5,100 1,010 30,435 31,219
11,425 11,220 5,165 2,350 30,160 31,157
11,095 9,964 3,585 2,165 26,809 28,015
9,100 9,978 5,295 760 25,133 24,957
8,150 13,673 2,760 500 25,083 27,291
7,075 7,924 4,990 850 20,839 20,548
6,525 7,499 3,500 1,510 19,034 19,487
4,975 6,160 1,890 250 13,275 14,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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