AoeStats
← Pielover757

Nomad

509852190Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 31m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
1575
+12
🇵🇹 Spanish · Portugal
1569
+12
🇿🇦 Italians · South Africa
1546
+13
🇷🇺 Bulgarians · Russia
1553
-14
🇷🇺 Danes · Russia
1463
-12
🇻🇳 Hindustanis · Vietnam
1450
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 1,603 13:39 17:08 — ⛏ Fish Boom FC
39 1,221 13:39 17:43 — ⛏ Fish Boom FC
34 1,050 13:38 17:10 — ⛏ Fish Boom FC
32 979 14:23 17:59 28:52 ⛏ Fish Boom into Galleys FC into Fire Galleys
27 835 13:22 21:53 30:30 ⛏ Fish Boom into Fire Galleys into Galleys FC
24 746 14:11 19:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,250 10,000 3,260 1,950 26,460 27,291
8,300 10,414 3,895 1,925 24,534 24,874
9,320 10,622 2,610 1,075 23,627 25,847
10,225 6,611 2,600 2,250 21,686 23,027
7,755 5,798 2,115 200 15,868 16,054
6,275 6,221 850 1,015 14,361 14,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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