AoeStats
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Nomad

509553112Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 48m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1014
+16
🇦🇷 Burmese · Argentina
981
+17
🇵🇪 Cumans · Peru
969
+17
🇭🇰 Poles · Hong Kong SAR China
968
+17
🇨🇴 Berbers · Colombia
1027
-18
🇲🇽 Vietnamese · Mexico
1012
-17
🇲🇽 Franks · Mexico
987
-16
🇺🇸 Danes · United States
984
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,399 13:51 17:31 35:26 ⛏ Fish Boom FC
34 1,626 15:45 27:12 44:03 ⛏ Fish Boom into Galleys FC
32 1,542 19:09 26:54 42:10 ⛏ Fish Boom FC
24 1,138 15:26 31:21 — ⚔ Fish Boom into Drush
22 1,060 15:24 23:28 — ⚔ Fish Boom into Scouts into Skirms
15 744 20:41 25:35 — ⚔ Fish Boom FC into Scouts
12 577 16:55 22:16 — ⛏ Fish Boom FC
11 538 16:21 20:11 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,250 24,196 13,545 1,100 57,091 65,107
15,575 14,115 4,535 1,040 35,265 42,482
12,205 10,685 3,910 1,700 28,500 33,878
10,605 9,775 2,645 300 23,325 28,171
8,310 7,487 3,865 1,700 21,362 26,215
12,870 7,135 760 100 20,865 25,652
6,000 7,984 1,815 4,280 20,079 22,863
5,945 6,497 2,045 1,855 16,342 17,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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