AoeStats
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Arabia

509544921Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 29m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Armenians · Taiwan
1089
+15
🇹🇼 Saxons · Taiwan
1067
+16
🇨🇳 Turks · China
1029
+18
🇹🇼 Jurchens · Taiwan
1022
+17
1078
-17
🇨🇿 Ethiopians · Czechia
1076
-17
🇨🇴 Cumans · Colombia
1059
-16
🇺🇸 Mongols · United States
1048
-34
Player eAPM Actions Feudal Castle Imperial Opening
45 1,326 9:41 21:01 — ⚔ Scout Rush
39 1,164 11:18 26:31 — ⛏ Fast Castle
26 759 10:07 24:18 — ⚔ M@A Rush
26 773 12:18 16:52 — ⛏ Fast Castle
26 767 10:52 18:19 — ⚔ Scout Rush
24 700 10:54 15:45 — ⛏ Fast Castle
18 544 10:23 17:53 — ⚔ Archer Rush
13 379 10:40 26:15 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,260 6,132 1,965 100 16,457 17,662
8,760 4,210 1,860 100 14,930 15,990
9,055 3,766 740 100 13,661 15,482
5,785 4,306 805 1,065 11,961 13,197
5,325 4,950 725 100 11,100 12,111
5,915 4,139 580 300 10,934 13,159
4,700 4,045 1,770 250 10,765 12,952
4,945 3,385 250 100 8,680 10,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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