AoeStats
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Arena

510366477Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 36m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Mongols · Uruguay
1656
+19
🇹🇷 Japanese · Türkiye
1604
+20
🇩🇪 Varangians · Germany
1721
-20
🇩🇪 Mongols · Germany
1706
-19
Player eAPM Actions Feudal Castle Imperial Opening
55 2,021 10:06 13:44 27:39 ⛏ Fast Castle
49 1,829 9:24 13:27 — ⛏ Fast Castle
38 1,393 10:55 14:25 27:05 ⛏ Fast Castle
35 1,304 9:35 13:26 25:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,900 18,431 13,555 4,425 52,311 54,908
16,415 9,295 8,220 905 34,835 43,325
13,605 10,469 3,240 1,560 28,874 29,225
8,200 5,150 4,325 2,395 20,070 20,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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