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Fortress

509073033Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 37m 48s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1688
+4
🇩🇪 Britons · Germany
1671
+5
🇨🇳 Khmer · China
1371
-5
🇨🇦 Spanish · Canada
1354
-4
Player eAPM Actions Feudal Castle Imperial Opening
46 1,744 6:58 10:48 26:57 ⛏ Fast Castle
39 1,458 7:17 10:54 30:01 ⛏ Fast Castle
25 949 7:06 10:45 34:35 ⛏ Fast Castle
18 673 8:11 12:06 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,100 13,335 11,145 4,350 40,930 45,024
19,150 8,740 12,045 735 40,670 44,190
17,250 8,720 10,315 905 37,190 39,655
12,995 2,945 6,110 1,400 23,450 25,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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