AoeStats
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Lombardia

508914346Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 60m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1786
+12
🇷🇺 Varangians · Russia
1685
+16
🇩🇪 Varangians · Germany
1702
-14
🇩🇪 Ethiopians · Germany
1685
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,603 8:50 22:05 35:30 ⚔ Archer Rush
53 3,190 8:47 23:43 37:13 ⚔ Scout Rush
52 3,131 12:09 15:48 35:56 ⛏ Fast Castle
38 2,294 8:54 21:40 37:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,870 19,690 23,545 3,270 89,375 97,640
35,565 21,174 27,995 3,165 87,899 97,457
17,160 39,625 25,450 3,090 85,325 96,809
22,295 28,412 12,645 3,320 66,672 75,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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