AoeStats
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Arena

508846829Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 40m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Poles · Chile
1729
+14
🇩🇴 Varangians · Dominican Republic
1581
+21
🇩🇪 Varangians · Germany
1696
-18
🇩🇪 Vietnamese · Germany
1677
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 1,953 9:33 13:14 27:43 ⛏ Fast Castle
47 1,901 8:25 18:58 25:25 ⚔ Towers FC into Fast Imp
40 1,641 10:19 14:40 24:41 ⛏ Fast Castle
32 1,281 9:46 13:25 29:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,345 11,450 14,220 990 51,005 56,544
22,215 12,590 11,270 1,250 47,325 48,400
15,835 16,950 7,395 2,625 42,805 45,310
10,200 12,470 7,550 1,615 31,835 33,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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