AoeStats
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Arena

508842815Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 41m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1713
+16
🇨🇳 Vietnamese · China
1708
+16
🇩🇪 Saxons · Germany
1713
-17
🇩🇪 Italians · Germany
1692
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,270 10:28 14:04 32:21 ⛏ Fast Castle
55 2,263 10:24 14:04 28:44 ⛏ Fast Castle
50 2,050 8:53 16:33 21:55 ◆ FC into Fast Imp
32 1,297 9:38 13:12 27:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,940 22,720 13,120 2,930 59,710 67,862
23,795 17,495 12,705 3,165 57,160 60,321
17,325 18,645 8,625 1,530 46,125 50,773
12,060 14,750 6,225 850 33,885 35,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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