AoeStats
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Arena

508829135Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 41m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1694
+19
🇩🇪 Italians · Germany
1672
+20
🇨🇳 Spanish · China
1794
-21
🇦🇷 Hindustanis · Argentina
1712
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 2,111 10:44 14:25 31:30 ⛏ Fast Castle
47 1,991 10:24 14:03 29:29 ⛏ Fast Castle
42 1,760 10:56 14:38 29:41 ⛏ Fast Castle
28 1,189 9:36 13:16 28:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,850 10,675 21,900 4,200 65,625 71,949
33,985 15,280 14,550 1,600 65,415 73,386
19,385 13,535 11,275 1,540 45,735 49,265
17,845 14,200 6,690 1,900 40,635 45,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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