AoeStats
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Arena

508824910Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 52m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1684
+10
🇩🇪 Danes · Germany
1661
+11
1663
-14
🇲🇽 Poles · Mexico
1426
-7
Player eAPM Actions Feudal Castle Imperial Opening
50 2,654 9:13 12:43 28:09 ⛏ Fast Castle
34 1,780 10:51 14:35 28:20 ⛏ Fast Castle
32 1,697 9:44 13:15 25:54 ⛏ Fast Castle
29 1,541 11:24 15:20 28:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,540 21,668 19,415 3,910 93,533 101,668
31,610 21,586 31,725 1,600 86,521 92,949
29,160 32,150 13,955 1,600 76,865 90,373
28,575 11,365 16,995 980 57,915 63,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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