AoeStats
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Arena

508696993Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 41m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1663
+16
🇭🇰 Japanese · Hong Kong SAR China
1602
+18
🇩🇪 Saxons · Germany
1668
-17
🇩🇪 Mongols · Germany
1642
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 2,260 8:49 12:25 24:52 ⛏ Fast Castle
54 2,217 8:20 25:18 32:59 ⚔ Towers into Scouts
34 1,384 11:47 16:09 23:03 ◆ FC into Fast Imp
29 1,206 9:41 13:37 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,325 14,800 8,845 1,740 39,710 45,347
14,615 11,125 5,460 1,575 32,775 34,350
12,610 10,326 5,095 2,425 30,456 32,972
9,435 8,265 3,770 1,450 22,920 26,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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