AoeStats
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Arena

508666300Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 26m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Wu · Türkiye
1738
+13
🇧🇷 Vikings · Brazil
1616
+18
🇩🇪 Saxons · Germany
1684
-16
🇩🇪 Mongols · Germany
1657
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 1,469 9:32 13:11 — ⛏ Fast Castle
50 1,335 11:17 14:45 — ⛏ Fast Castle
37 996 8:18 — —
27 718 9:57 13:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,550 6,700 4,940 1,300 18,490 18,987
7,725 5,640 3,030 850 17,245 17,578
4,325 4,570 705 930 10,530 11,195
4,325 3,360 100 1,355 9,140 11,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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