MegaRandom
508743942Analyzed4v4 RM
·
8d ago on Sep 23, 2026·
65m 3s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 151,872 analysed team-game players on MegaRandom.
DuceDubz
D
Feudal Age
16:59
vs 11:14
btm 2%
Castle Age
33:24
vs 20:18
btm 1%
Imperial Age
49:38
vs 37:20
btm 4%
eAPM
11
vs 28
btm 8%
First military
21:15
vs 14:33
btm 16%
▼
Slow Feudal Age at 16:59 — slower than 98% of analysed players on MegaRandom
▼
Slow Castle Age at 33:24 — slower than 99% of analysed players on MegaRandom
▼
Slow Imperial Age at 49:38 — slower than 96% of analysed players on MegaRandom
▼
Low eAPM (11) — busier hands win idle time back
▼
Town centers idle 5:26 of the first 33:24 — keep villagers queued
Carpeado BR
D
Feudal Age
12:12
vs 11:14
btm 29%
Castle Age
19:41
vs 20:18
top 44%
Imperial Age
41:44
vs 37:20
btm 22%
eAPM
10
vs 28
btm 6%
First military
15:24
vs 14:33
btm 44%
▼
Slow Imperial Age at 41:44 — slower than 78% of analysed players on MegaRandom
▼
Low eAPM (10) — busier hands win idle time back
▼
Town centers idle 3:11 of the first 19:41 — keep villagers queued
sebajr10
B
Feudal Age
10:54
vs 11:14
top 41%
Castle Age
20:10
vs 20:18
top 49%
Imperial Age
—
vs 37:20
btm 0%
eAPM
27
vs 28
btm 47%
First military
20:37
vs 14:33
btm 18%
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 45s across the first 20:10
demirovsky
D
Feudal Age
13:37
vs 11:14
btm 12%
Castle Age
18:37
vs 20:18
top 35%
Imperial Age
45:42
vs 37:20
btm 10%
eAPM
13
vs 28
btm 11%
First military
23:47
vs 14:33
btm 9%
▼
Slow Feudal Age at 13:37 — slower than 88% of analysed players on MegaRandom
▼
Slow Imperial Age at 45:42 — slower than 90% of analysed players on MegaRandom
▼
Low eAPM (13) — busier hands win idle time back
▼
First military only at 23:47 (Camel Scout) — later than 91% of analysed players on MegaRandom
▼
Town centers idle 6:17 of the first 18:37 — keep villagers queued
SkilzDatKilz845
C
Feudal Age
14:33
vs 11:14
btm 7%
Castle Age
20:37
vs 20:18
btm 47%
Imperial Age
38:27
vs 37:20
btm 42%
eAPM
21
vs 28
btm 31%
First military
19:37
vs 14:33
btm 21%
▼
Slow Feudal Age at 14:33 — slower than 93% of analysed players on MegaRandom
▲
Town centers almost never idle — 14s across the first 20:37
Jaereg
D
Feudal Age
15:04
vs 11:14
btm 5%
Castle Age
24:25
vs 20:18
btm 17%
Imperial Age
33:02
vs 37:20
top 19%
eAPM
13
vs 28
btm 11%
First military
16:40
vs 14:33
btm 37%
▼
Slow Feudal Age at 15:04 — slower than 95% of analysed players on MegaRandom
▼
Slow Castle Age at 24:25 — slower than 83% of analysed players on MegaRandom
▲
Fast Imperial Age at 33:02 — faster than 81% of analysed players on MegaRandom
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
CanallaVillano
D
Feudal Age
12:56
vs 11:14
btm 18%
Castle Age
25:34
vs 20:18
btm 12%
Imperial Age
38:08
vs 37:20
btm 44%
eAPM
11
vs 28
btm 8%
First military
29:33
vs 14:33
btm 3%
▼
Slow Feudal Age at 12:56 — slower than 82% of analysed players on MegaRandom
▼
Slow Castle Age at 25:34 — slower than 88% of analysed players on MegaRandom
▼
Low eAPM (11) — busier hands win idle time back
▼
First military only at 29:33 (Monk) — later than 97% of analysed players on MegaRandom
▼
Town centers idle 4:54 of the first 25:34 — keep villagers queued
Fulgur
C
Feudal Age
11:22
vs 11:14
btm 47%
Castle Age
23:29
vs 20:18
btm 23%
Imperial Age
50:35
vs 37:20
btm 4%
eAPM
41
vs 28
top 23%
First military
13:43
vs 14:33
top 44%
▼
Slow Castle Age at 23:29 — slower than 77% of analysed players on MegaRandom
▼
Slow Imperial Age at 50:35 — slower than 96% of analysed players on MegaRandom
▲
High eAPM (41) — top quarter of analysed players
▲
Town centers almost never idle — 18s across the first 23:29